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JNGL
Easy to use cross-platform 2D game library
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This is the complete list of members for FrameBuffer, including all inherited members.
| clear() | FrameBuffer | static |
| draw(Vec2 position, const ShaderProgram *=nullptr) const | FrameBuffer | |
| draw(double x, double y) const (defined in FrameBuffer) | FrameBuffer | |
| draw(Mat3 modelview, const ShaderProgram *=nullptr) const (defined in FrameBuffer) | FrameBuffer | |
| drawMesh(const std::vector< Vertex > &vertexes, const ShaderProgram *=nullptr) const | FrameBuffer | |
| FrameBuffer(Pixels width, Pixels height) | FrameBuffer | |
| FrameBuffer(ScaleablePixels width, ScaleablePixels height) | FrameBuffer | |
| FrameBuffer(std::array< Pixels, 2 > size) | FrameBuffer | explicit |
| FrameBuffer(const FrameBuffer &)=delete (defined in FrameBuffer) | FrameBuffer | |
| FrameBuffer(FrameBuffer &&) noexcept (defined in FrameBuffer) | FrameBuffer | |
| getPixelHeight() const (defined in FrameBuffer) | FrameBuffer | |
| getPixelWidth() const (defined in FrameBuffer) | FrameBuffer | |
| getSize() const | FrameBuffer | |
| getTextureID() const | FrameBuffer | |
| operator=(const FrameBuffer &)=delete (defined in FrameBuffer) | FrameBuffer | |
| operator=(FrameBuffer &&) noexcept (defined in FrameBuffer) | FrameBuffer | |
| use() const | FrameBuffer | |
| ~FrameBuffer() (defined in FrameBuffer) | FrameBuffer |