JNGL
Easy to use cross-platform 2D game library
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FrameBuffer Member List

This is the complete list of members for FrameBuffer, including all inherited members.

clear()FrameBufferstatic
draw(Vec2 position, const ShaderProgram *=nullptr) constFrameBuffer
draw(double x, double y) const (defined in FrameBuffer)FrameBuffer
draw(Mat3 modelview, const ShaderProgram *=nullptr) const (defined in FrameBuffer)FrameBuffer
drawMesh(const std::vector< Vertex > &vertexes, const ShaderProgram *=nullptr) constFrameBuffer
FrameBuffer(Pixels width, Pixels height)FrameBuffer
FrameBuffer(ScaleablePixels width, ScaleablePixels height)FrameBuffer
FrameBuffer(std::array< Pixels, 2 > size)FrameBufferexplicit
FrameBuffer(const FrameBuffer &)=delete (defined in FrameBuffer)FrameBuffer
FrameBuffer(FrameBuffer &&)=default (defined in FrameBuffer)FrameBuffer
getSize() constFrameBuffer
getTextureID() constFrameBuffer
operator=(const FrameBuffer &)=delete (defined in FrameBuffer)FrameBuffer
operator=(FrameBuffer &&)=default (defined in FrameBuffer)FrameBuffer
use() constFrameBuffer
~FrameBuffer() (defined in FrameBuffer)FrameBuffer