JNGL
Easy to use cross-platform 2D game library
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This is the complete list of members for FrameBuffer, including all inherited members.
clear() | FrameBuffer | static |
draw(Vec2 position, const ShaderProgram *=nullptr) const | FrameBuffer | |
draw(double x, double y) const (defined in FrameBuffer) | FrameBuffer | |
draw(Mat3 modelview, const ShaderProgram *=nullptr) const (defined in FrameBuffer) | FrameBuffer | |
drawMesh(const std::vector< Vertex > &vertexes, const ShaderProgram *=nullptr) const | FrameBuffer | |
FrameBuffer(Pixels width, Pixels height) | FrameBuffer | |
FrameBuffer(ScaleablePixels width, ScaleablePixels height) | FrameBuffer | |
FrameBuffer(std::array< Pixels, 2 > size) | FrameBuffer | explicit |
FrameBuffer(const FrameBuffer &)=delete (defined in FrameBuffer) | FrameBuffer | |
FrameBuffer(FrameBuffer &&)=default (defined in FrameBuffer) | FrameBuffer | |
getSize() const | FrameBuffer | |
getTextureID() const | FrameBuffer | |
operator=(const FrameBuffer &)=delete (defined in FrameBuffer) | FrameBuffer | |
operator=(FrameBuffer &&)=default (defined in FrameBuffer) | FrameBuffer | |
use() const | FrameBuffer | |
~FrameBuffer() (defined in FrameBuffer) | FrameBuffer |