JNGL
Easy to use cross-platform 2D game library
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This is the complete list of members for Shader, including all inherited members.
operator=(const Shader &)=delete (defined in Shader) | Shader | |
operator=(Shader &&)=delete (defined in Shader) | Shader | |
Shader(const char *source, Type, const char *gles20Source=nullptr) | Shader | |
Shader(const std::istream &source, Type) | Shader | |
Shader(const std::istream &source, Type, const std::istream &gles20Source) (defined in Shader) | Shader | |
Shader(const Shader &)=delete (defined in Shader) | Shader | |
Shader(Shader &&)=delete (defined in Shader) | Shader | |
ShaderProgram (defined in Shader) | Shader | friend |
Type enum name | Shader | |
~Shader() (defined in Shader) | Shader |