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JNGL
Easy to use cross-platform 2D game library
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This is the complete list of members for Shader, including all inherited members.
| operator=(const Shader &)=delete (defined in Shader) | Shader | |
| operator=(Shader &&)=delete (defined in Shader) | Shader | |
| Shader(const char *source, Type, const char *gles20Source=nullptr) | Shader | |
| Shader(const std::istream &source, Type) | Shader | |
| Shader(const std::istream &source, Type, const std::istream &gles20Source) (defined in Shader) | Shader | |
| Shader(const Shader &)=delete (defined in Shader) | Shader | |
| Shader(Shader &&)=delete (defined in Shader) | Shader | |
| ShaderProgram (defined in Shader) | Shader | friend |
| Type enum name | Shader | |
| ~Shader() (defined in Shader) | Shader |