|
JNGL
Easy to use cross-platform 2D game library
|
This is the complete list of members for ShaderProgram, including all inherited members.
| getAttribLocation(const std::string &name) const (defined in ShaderProgram) | ShaderProgram | |
| getUniformLocation(const std::string &name) const | ShaderProgram | |
| operator=(const ShaderProgram &)=delete (defined in ShaderProgram) | ShaderProgram | |
| operator=(ShaderProgram &&)=delete (defined in ShaderProgram) | ShaderProgram | |
| ShaderProgram(const Shader &vertex, const Shader &fragment) (defined in ShaderProgram) | ShaderProgram | |
| ShaderProgram(const ShaderProgram &)=delete (defined in ShaderProgram) | ShaderProgram | |
| ShaderProgram(ShaderProgram &&)=delete (defined in ShaderProgram) | ShaderProgram | |
| use() const (defined in ShaderProgram) | ShaderProgram | |
| ~ShaderProgram() (defined in ShaderProgram) | ShaderProgram |