JNGL
Easy to use cross-platform 2D game library
|
This is the complete list of members for ShaderProgram, including all inherited members.
getAttribLocation(const std::string &name) const (defined in ShaderProgram) | ShaderProgram | |
getUniformLocation(const std::string &name) const | ShaderProgram | |
operator=(const ShaderProgram &)=delete (defined in ShaderProgram) | ShaderProgram | |
operator=(ShaderProgram &&)=delete (defined in ShaderProgram) | ShaderProgram | |
ShaderProgram(const Shader &vertex, const Shader &fragment) (defined in ShaderProgram) | ShaderProgram | |
ShaderProgram(const ShaderProgram &)=delete (defined in ShaderProgram) | ShaderProgram | |
ShaderProgram(ShaderProgram &&)=delete (defined in ShaderProgram) | ShaderProgram | |
use() const (defined in ShaderProgram) | ShaderProgram | |
~ShaderProgram() (defined in ShaderProgram) | ShaderProgram |