JNGL
Easy to use cross-platform 2D game library
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ShaderProgram Member List

This is the complete list of members for ShaderProgram, including all inherited members.

getAttribLocation(const std::string &name) const (defined in ShaderProgram)ShaderProgram
getUniformLocation(const std::string &name) constShaderProgram
operator=(const ShaderProgram &)=delete (defined in ShaderProgram)ShaderProgram
operator=(ShaderProgram &&)=delete (defined in ShaderProgram)ShaderProgram
ShaderProgram(const Shader &vertex, const Shader &fragment) (defined in ShaderProgram)ShaderProgram
ShaderProgram(const ShaderProgram &)=delete (defined in ShaderProgram)ShaderProgram
ShaderProgram(ShaderProgram &&)=delete (defined in ShaderProgram)ShaderProgram
use() const (defined in ShaderProgram)ShaderProgram
~ShaderProgram() (defined in ShaderProgram)ShaderProgram