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JNGL
Easy to use cross-platform 2D game library
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This is the complete list of members for SoundFile, including all inherited members.
| isPlaying() | SoundFile | |
| length() const | SoundFile | |
| load() | SoundFile | |
| loop() | SoundFile | |
| loop(Channel &) (defined in SoundFile) | SoundFile | |
| operator=(const SoundFile &)=delete (defined in SoundFile) | SoundFile | |
| operator=(SoundFile &&) noexcept (defined in SoundFile) | SoundFile | |
| play() | SoundFile | |
| play(Channel &) | SoundFile | |
| progress() const | SoundFile | |
| setVolume(float v) | SoundFile | |
| SoundFile(const std::string &filename, std::launch policy=std::launch::async) | SoundFile | explicit |
| SoundFile(const SoundFile &)=delete (defined in SoundFile) | SoundFile | |
| SoundFile(SoundFile &&) noexcept (defined in SoundFile) | SoundFile | |
| stop() | SoundFile | |
| stop(Channel &) | SoundFile | |
| ~SoundFile() (defined in SoundFile) | SoundFile |