JNGL
Easy to use cross-platform 2D game library
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This is the complete list of members for SoundFile, including all inherited members.
isPlaying() | SoundFile | |
length() const | SoundFile | |
load() | SoundFile | |
loop() | SoundFile | |
loop(Channel &) (defined in SoundFile) | SoundFile | |
operator=(const SoundFile &)=delete (defined in SoundFile) | SoundFile | |
operator=(SoundFile &&) noexcept (defined in SoundFile) | SoundFile | |
play() | SoundFile | |
play(Channel &) | SoundFile | |
progress() const | SoundFile | |
setVolume(float v) | SoundFile | |
SoundFile(const std::string &filename, std::launch policy=std::launch::async) | SoundFile | explicit |
SoundFile(const SoundFile &)=delete (defined in SoundFile) | SoundFile | |
SoundFile(SoundFile &&) noexcept (defined in SoundFile) | SoundFile | |
stop() | SoundFile | |
stop(Channel &) | SoundFile | |
~SoundFile() (defined in SoundFile) | SoundFile |