JNGL
Easy to use cross-platform 2D game library
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This is the complete list of members for FrameBuffer::Context, including all inherited members.
clear() | FrameBuffer::Context | |
clear(Rgb color) | FrameBuffer::Context | |
Context(std::function< void()> resetCallback) (defined in FrameBuffer::Context) | FrameBuffer::Context | explicit |
Context(const Context &)=delete (defined in FrameBuffer::Context) | FrameBuffer::Context | |
Context(Context &&) noexcept (defined in FrameBuffer::Context) | FrameBuffer::Context | |
operator=(const Context &)=delete (defined in FrameBuffer::Context) | FrameBuffer::Context | |
operator=(Context &&) noexcept (defined in FrameBuffer::Context) | FrameBuffer::Context | |
~Context() (defined in FrameBuffer::Context) | FrameBuffer::Context |