JNGL
Easy to use cross-platform 2D game library
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This is the complete list of members for ShaderProgram::Context, including all inherited members.
Context(const Impl &) (defined in ShaderProgram::Context) | ShaderProgram::Context | explicit |
Context(const Context &)=delete (defined in ShaderProgram::Context) | ShaderProgram::Context | |
Context(Context &&) noexcept (defined in ShaderProgram::Context) | ShaderProgram::Context | |
operator=(const Context &)=delete (defined in ShaderProgram::Context) | ShaderProgram::Context | |
operator=(Context &&)=delete (defined in ShaderProgram::Context) | ShaderProgram::Context | |
setUniform(int location, int v0) | ShaderProgram::Context | static |
setUniform(int location, float v0, float v1) (defined in ShaderProgram::Context) | ShaderProgram::Context | static |
setUniform(int location, float v0, float v1, float v2, float v3) (defined in ShaderProgram::Context) | ShaderProgram::Context | static |
~Context() (defined in ShaderProgram::Context) | ShaderProgram::Context |