JNGL
Easy to use cross-platform 2D game library
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Base class for effects that can be applied to jngl::Widget. More...
#include <jngl/effects.hpp>
Public Types | |
enum class | Action : uint8_t { NONE , REMOVE_EFFECT , REMOVE_WIDGET } |
Public Member Functions | |
virtual Action | step ()=0 |
virtual void | beginDraw () const =0 |
virtual void | endDraw () const =0 |
Base class for effects that can be applied to jngl::Widget.
Definition at line 14 of file effects.hpp.
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strong |
Definition at line 16 of file effects.hpp.
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pure virtual |
Implemented in Executor.