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JNGL
Easy to use cross-platform 2D game library
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This is the complete list of members for Fade, including all inherited members.
| draw() const override | Fade | virtual |
| Fade(std::shared_ptr< Scene >, int speed=20) (defined in Fade) | Fade | explicit |
| Fade(std::function< std::shared_ptr< Scene >()> factory, int speed=20) | Fade | explicit |
| Job()=default | Job | |
| Job(const Job &)=default | Job | |
| Job(Job &&)=default | Job | |
| onBackEvent() | Work | virtual |
| onControllerBack() | Work | virtual |
| onControllersChanged() | Job | virtual |
| onFileDrop(const std::filesystem::path &) | Job | virtual |
| onLoad() | Work | virtual |
| onPauseEvent() | Work | virtual |
| onQuitEvent() override | Fade | privatevirtual |
| onUnload() | Work | virtual |
| operator=(const Job &)=default | Job | |
| operator=(Job &&)=default | Job | |
| step() override | Fade | virtual |
| ~Fade() override (defined in Fade) | Fade | |
| ~Job() | Job | virtual |