JNGL
Easy to use cross-platform 2D game library
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Background job which stays part of the main loop independent of the active jngl::Work. More...
#include <jngl/job.hpp>
Public Member Functions | |
virtual void | step ()=0 |
Advance the game logic. | |
virtual void | draw () const =0 |
Draw the game state. | |
Job ()=default | |
Does nothing. | |
Job (const Job &)=default | |
Copy constructor. | |
Job & | operator= (const Job &)=default |
Copy assignment. | |
Job (Job &&)=default | |
Move constructor. | |
Job & | operator= (Job &&)=default |
Move assignment. | |
virtual | ~Job () |
Does nothing. | |
Background job which stays part of the main loop independent of the active jngl::Work.
This can be used for an achievement system for example. Override this class and use jngl::addJob to register it.
Jobs (meaning instances of this class that were added using jngl::addJob) are always stepped before the active jngl::Work and drawn after it.
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pure virtual |
Advance the game logic.
This function gets called 60 times per second or whatever has been set by setStepsPerSecond().
Implemented in WorkFactory.
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pure virtual |
Draw the game state.
As it isn't garuanteed that this function is called as often as Job::step, you shouldn't change any game state in it.
Implemented in WorkFactory.