JNGL
Easy to use cross-platform 2D game library
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Scale-dependent pixels, corresponds to actual pixels on the screen. More...
#include <jngl/Pixels.hpp>
Public Member Functions | |
Pixels (int32_t) | |
Pixels (double) | |
operator float () const | |
operator double () const | |
operator int () const | |
operator ScaleablePixels () const | |
Pixels & | operator+= (Pixels) |
Friends | |
bool | operator> (jngl::Pixels, jngl::Pixels) |
Scale-dependent pixels, corresponds to actual pixels on the screen.
Definition at line 14 of file Pixels.hpp.