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JNGL
Easy to use cross-platform 2D game library
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Public Member Functions | |
| ScrollArea (float height) | |
| void | stepAndTransformInput () |
| Call this method during step of your Scene. | |
| void | updateModelview (Mat3 &modelview) const |
| Call this method during draw of your Scene. It updates the passed Modelview matrix. | |
Definition at line 9 of file ScrollArea.hpp.
| void stepAndTransformInput | ( | ) |
Call this method during step of your Scene.
It adjusts the jngl::input() by calling MouseInfo::transform.