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JNGL
Easy to use cross-platform 2D game library
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One of the program's uniforms, see ShaderProgram::getUniformLocation. More...
#include <jngl/ShaderBytecode.hpp>
Public Attributes | |
| std::string_view | name |
| uint32_t | offset |
| uint32_t | size |
One of the program's uniforms, see ShaderProgram::getUniformLocation.
Definition at line 27 of file ShaderBytecode.hpp.
| std::string_view name |
Definition at line 28 of file ShaderBytecode.hpp.
| uint32_t offset |
Definition at line 29 of file ShaderBytecode.hpp.
| uint32_t size |
Definition at line 30 of file ShaderBytecode.hpp.