JNGL
Easy to use cross-platform 2D game library
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ShaderBytecode::Uniform Struct Reference

One of the program's uniforms, see ShaderProgram::getUniformLocation. More...

#include <jngl/ShaderBytecode.hpp>

Public Attributes

std::string_view name
 
uint32_t offset
 
uint32_t size
 

Detailed Description

One of the program's uniforms, see ShaderProgram::getUniformLocation.

Definition at line 27 of file ShaderBytecode.hpp.

Collaboration diagram for ShaderBytecode::Uniform:
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Member Data Documentation

◆ name

Definition at line 28 of file ShaderBytecode.hpp.

◆ offset

uint32_t offset

Definition at line 29 of file ShaderBytecode.hpp.

◆ size

uint32_t size

Definition at line 30 of file ShaderBytecode.hpp.


The documentation for this struct was generated from the following file: