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JNGL
Easy to use cross-platform 2D game library
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Contains jngl::ShaderBytecode. More...
Go to the source code of this file.
Classes | |
| struct | ShaderBytecode |
| A ShaderProgram's GLSL compiled at build time by jngl-shaderc, for the Vulkan (SPIR-V), the Direct3D 12 (DXBC) or the Metal (MSL, which it compiles when it loads it) renderer. More... | |
| struct | ShaderBytecode::Uniform |
| One of the program's uniforms, see ShaderProgram::getUniformLocation. More... | |
Namespaces | |
| namespace | jngl |
| JNGL's main namespace. | |
Contains jngl::ShaderBytecode.
Definition in file ShaderBytecode.hpp.