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JNGL
Easy to use cross-platform 2D game library
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An audio channel, different channels could be for example: "Music", "Speech" and "Sound Effects". More...
#include <jngl/Channel.hpp>
Public Member Functions | |
| void | play (const std::string &filename) |
| Play OGG file on this channel. | |
| std::shared_ptr< SoundFile > | loop (const std::string &filename) |
| Play an OGG audio file on this channel in a loop. | |
| void | stop (const std::string &filename) |
| Stop OGG file playing on this channel. | |
| Finally | pause () |
| Pauses the Channel; destroying the returned Finally object will resume again. | |
| void | setVolume (float volume) |
| Set volume of this channel in [0, ∞]. Default is 1.0f. | |
| void | add (std::shared_ptr< Stream >) |
| Internal function for now. | |
| void | remove (const Stream *) |
| Internal function for now. | |
Static Public Member Functions | |
| static Channel & | main () |
| Returns the main Channel on which jngl::play, jngl::loop, jngl::stop operate. | |
An audio channel, different channels could be for example: "Music", "Speech" and "Sound Effects".
Example:
Definition at line 29 of file Channel.hpp.
| std::shared_ptr< SoundFile > loop | ( | const std::string & | filename | ) |
Play an OGG audio file on this channel in a loop.
If it's already playing, this function won't play it twice.
| Finally pause | ( | ) |
Pauses the Channel; destroying the returned Finally object will resume again.
Note that this doesn't change the status of jngl::isPlaying as that only depends on the status of the SoundFile.
Example where you want to pause audio in a menu:
Or if you want to toggle pausing audio using Space: