JNGL
Easy to use cross-platform 2D game library
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Scales the ModelView matrix. More...
#include <jngl/effects.hpp>
Public Member Functions | |
Zoom (std::function< float(float)>) | |
f(t) | |
Action | step () override |
void | beginDraw () const override |
void | endDraw () const override |
Public Member Functions inherited from Effect | |
virtual void | updateModelview (Mat3 &modelview) const |
Called before drawing the widget. | |
Additional Inherited Members | |
Public Types inherited from Effect | |
enum class | Action : uint8_t { NONE , REMOVE_EFFECT , REMOVE_WIDGET } |
Scales the ModelView matrix.
Definition at line 58 of file effects.hpp.
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overridevirtual |
Implements Effect.
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overridevirtual |
Implements Effect.
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overridevirtual |
Implements Effect.