Namespaces | Functions
other.hpp File Reference
#include <sstream>
#include <string>
#include <vector>
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 JNGL's main namespace.


bool running ()
 Returns true until the main window is closed or quit() has been called.
void updateInput ()
 Updates the input state. App::mainLoop() calls this before Work::step()
void swapBuffers ()
 Swaps back and front buffer. App::mainLoop() calls this after Work::draw()
void quit ()
 Emit a quit event which will exit App::mainLoop() and set running() to false.
void cancelQuit ()
 Undo quit() or ignore a quit event caused by the user closing the main window.
double getFPS ()
unsigned int getStepsPerSecond ()
 How many times Work::step is called per second (default: 60)
void setStepsPerSecond (unsigned int)
 How many times Work::step should be called per second (default: 60)
void readPixel (int x, int y, unsigned char &red, unsigned char &green, unsigned char &blue)
void setAntiAliasing (bool enabled)
bool getAntiAliasing ()
void setVerticalSync (bool enabled)
bool getVerticalSync ()
void setIcon (const std::string &filename)
 Sets the icon for the window (Desktop-only). Only works with PNG files for now.
void setPrefix (const std::string &path)
std::string getPrefix ()
void setConfigPath (const std::string &path)
std::string getConfigPath ()
 Returns the directory where to store configuration files and save games. More...
std::string getBinaryPath ()
 Returns the directory of the currently running binary.
void setArgs (std::vector< std::string >)
std::vector< std::stringgetArgs ()
 Returns the command line arguments passed to the executable.
std::stringstream readAsset (const std::string &filename)
 Returns a stringstream containing the whole file. This will read from the .apk on Android.
std::string readConfig (const std::string &key)
 Read in a configuration value which has been saved under key. More...
void writeConfig (const std::string &key, const std::string &value)
 Write value into the persistent storage which can be read in again using jngl::readConfig(key) More...