27 enum class LoadType : uint8_t {
56 Sprite(
const uint8_t* bytes,
size_t width,
size_t height);
65 void draw()
const override;
110 operator
bool() const;
119 std::
string filename;
185 [[deprecated(
"Scale the modelview matrix instead using jngl::Mat3::scale")]]
190 [[deprecated(
"Use new drawClipped(Vec2, Vec2) method instead")]]
void
191 drawClipped(
float xstart,
float xend,
float ystart,
float yend)
const;
227 void setBytes(
const unsigned char*);
237 void loadTexture(
int scaledWidth,
int scaledHeight,
const std::string& filename,
bool halfLoad,
238 unsigned int format,
const unsigned char*
const* rowPointers,
239 const unsigned char* data =
nullptr);
242 unsigned int dataOffset;
243 unsigned int headerSize;
246 unsigned short planes;
248 unsigned int compression;
249 unsigned int dataSize;
261template <
class Vect>
void draw(
const std::string& filename, Vect pos) {
262 draw(filename, pos.x, pos.y);
275 float xend,
float ystart,
float yend);
277void setSpriteColor(
unsigned char red,
unsigned char green,
unsigned char blue,
278 unsigned char alpha);
280void setSpriteColor(
unsigned char red,
unsigned char green,
unsigned char blue);
288void setSpriteAlpha(
unsigned char alpha);
290void pushSpriteAlpha(
unsigned char alpha = 255);
292void popSpriteAlpha();
298#if __cplusplus >= 201703L
Contains jngl::Drawable class.
Contains jngl::Rgb class.
Contains jngl::Rgba class.
Contains jngl::ShaderProgram class.
Contains jngl::Vec2 class.
Object representing only the Alpha Channel in an RGBA color.
Base class for drawable objects with a position and a rectangle size.
float getWidth() const
Returns the width in screen coordinates.
float getHeight() const
Returns the height in screen coordinates.
Helper class which calls a function when being destroyed.
Containing the pixel data of an image file.
Object representing a RGB color, new version of jngl::Color (which will be deprecated in the future)
Object representing a RGBA color.
Linked vertex and fragment shaders.
Fragment or vertex GLSL shader.
While this object is alive, don't do any other draw calls. Should never outlive its Sprite.
void draw(Mat3 modelview) const
Draws the Sprite which created this Batch centered using modelview.
Use this class to load a Sprite asynchronously.
~Loader() noexcept
Blocks until the Sprite has been loaded.
Loader(std::string filename) noexcept
Starts a thread to load filename and returns instantly.
std::shared_ptr< Sprite > shared() const
Blocks until the Sprite has been loaded and returns a non-nullptr std::shared_ptr.
Higher-level representation of an image.
void drawClipped(Vec2 start, Vec2 end) const
Draw a cutout of the sprite. drawClipped({0, 0}, {1, 1}) would draw it normally.
void drawMesh(Mat3 modelview, const std::vector< Vertex > &vertexes, const ShaderProgram *=nullptr) const
Draws a list of triangles with the sprite's texture on it, ignores the Sprite's position.
Batch batch(const ShaderProgram *shaderProgram=nullptr) const
Allows to draw the Sprite multiple times at different locations in an efficient way.
void draw() const override
Draws the Sprite, centered by default.
void drawScaled(float xfactor, float yfactor, const ShaderProgram *shaderProgram=nullptr) const
Draws the image scaled by xfactor and yfactor
std::shared_ptr< Finally > loader
Function which actually loads the sprite.
void drawClipped(float xstart, float xend, float ystart, float yend) const
void drawMesh(const std::vector< Vertex > &vertexes, const ShaderProgram *=nullptr) const
Draws a list of triangles with the sprite's texture on it using the global modelview from jngl::model...
Sprite(const uint8_t *bytes, size_t width, size_t height)
The sprite data is stored as packed RGBA bytes in an array, where the size of the array needs to be c...
static const Shader & vertexShader()
Returns a reference to JNGL's default vertex shader used to draw textures.
void step() override
Does nothing.
Sprite(const ImageData &, double scale, std::optional< std::string_view > filename=std::nullopt)
Creates a Sprite from ImageData and scales it by scale.
Sprite(const std::string &filename, LoadType loadType=LoadType::NORMAL)
void scale(double factor)
Multiplies the global ModelView matrix by a scaling matrix.
Finally load(const std::string &filename)
Starts a thread to load filename and returns a Finally which will join it.
jngl::Mat3 modelview()
Returns a copy of the global ModelView matrix.