JNGL
Easy to use cross-platform 2D game library
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sprite.hpp
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1// Copyright 2012-2024 Jan Niklas Hasse <jhasse@bixense.com>
2// For conditions of distribution and use, see copyright notice in LICENSE.txt
5#pragma once
6
7#include "Drawable.hpp"
8#include "Rgb.hpp"
9#include "Rgba.hpp"
10#include "ShaderProgram.hpp"
11#include "Vec2.hpp"
12
13#include <future>
14#include <optional>
15#include <vector>
16
17namespace jngl {
18
19class ImageData;
20class Mat3;
21class Texture;
22struct Vertex;
23
25class Sprite : public Drawable {
26public:
27 enum class LoadType : uint8_t {
28 NORMAL,
29 HALF,
30 THREADED,
31 };
32
51 explicit Sprite(const ImageData&, double scale,
53
56 Sprite(const uint8_t* bytes, size_t width, size_t height);
57
59 explicit Sprite(const std::string& filename, LoadType loadType = LoadType::NORMAL);
60
62 void step() override;
63
65 void draw() const override;
66
84 class Loader {
85 public:
90 explicit Loader(std::string filename) noexcept;
91
100 ~Loader() noexcept;
101
105 std::shared_ptr<Sprite> shared() const;
106
110 operator bool() const; // NOLINT
111
115 Sprite* operator->() const;
116
117 private:
118 mutable std::future<std::unique_ptr<ImageData>> imageDataFuture;
119 std::string filename;
120 };
121
125 void draw(Mat3 modelview, const ShaderProgram* = nullptr) const;
126 void draw(Mat3 modelview, Alpha, const ShaderProgram* = nullptr) const;
127
132 void draw(Mat3 modelview, Rgba color) const;
133
137 void draw(const ShaderProgram* shaderProgram) const;
138
140 class Batch {
141 struct Impl;
143 friend class Sprite;
144
145 public:
147 ~Batch();
148 Batch(Batch&&) = default;
149 Batch& operator=(Batch&&) = default;
150 Batch(const Batch&) = delete;
151 Batch& operator=(const Batch&) = delete;
152
154 void draw(Mat3 modelview) const;
155 };
156
173 Batch batch(const ShaderProgram* shaderProgram = nullptr) const;
174
185 [[deprecated("Scale the modelview matrix instead using jngl::Mat3::scale")]]
186 void drawScaled(float xfactor, float yfactor,
187 const ShaderProgram* shaderProgram = nullptr) const;
188
190 [[deprecated("Use new drawClipped(Vec2, Vec2) method instead")]] void
191 drawClipped(float xstart, float xend, float ystart, float yend) const;
192
194 void drawClipped(Vec2 start, Vec2 end) const;
195
198 void drawMesh(const std::vector<Vertex>& vertexes, const ShaderProgram* = nullptr) const;
199
225 const ShaderProgram* = nullptr) const;
226
227 void setBytes(const unsigned char*);
228
230 static const Shader& vertexShader();
231
234
235private:
236 static void cleanUpRowPointers(std::vector<unsigned char*>& buf);
237 void loadTexture(int scaledWidth, int scaledHeight, const std::string& filename, bool halfLoad,
238 unsigned int format, const unsigned char* const* rowPointers,
239 const unsigned char* data = nullptr);
240 Finally LoadPNG(const std::string& filename, FILE* fp, bool halfLoad);
241 struct BMPHeader {
242 unsigned int dataOffset;
243 unsigned int headerSize;
244 int width;
245 int height;
246 unsigned short planes;
247 unsigned short bpp;
248 unsigned int compression;
249 unsigned int dataSize;
250 };
251 Finally LoadBMP(const std::string& filename, FILE* fp, bool halfLoad);
252#ifndef NOWEBP
253 Finally LoadWebP(const std::string& filename, FILE* file, bool halfLoad);
254#endif
255
257};
258
259void draw(const std::string& filename, double x, double y);
260
261template <class Vect> void draw(const std::string& filename, Vect pos) {
262 draw(filename, pos.x, pos.y);
263}
264
268Finally load(const std::string& filename);
269
270void unload(const std::string& filename);
271
272void unloadAll();
273
274void drawClipped(const std::string& filename, double xposition, double yposition, float xstart,
275 float xend, float ystart, float yend);
276
277void setSpriteColor(unsigned char red, unsigned char green, unsigned char blue,
278 unsigned char alpha);
279
280void setSpriteColor(unsigned char red, unsigned char green, unsigned char blue);
281
283void setSpriteColor(Rgb);
284
286void setSpriteColor(Rgba);
287
288void setSpriteAlpha(unsigned char alpha);
289
290void pushSpriteAlpha(unsigned char alpha = 255);
291
292void popSpriteAlpha();
293
294int getWidth(const std::string& filename);
295
296int getHeight(const std::string& filename);
297
298#if __cplusplus >= 201703L
299[[nodiscard]]
300#endif
302disableBlending();
303
304} // namespace jngl
Contains jngl::Drawable class.
Contains jngl::Rgb class.
Contains jngl::Rgba class.
Contains jngl::ShaderProgram class.
Contains jngl::Vec2 class.
Object representing only the Alpha Channel in an RGBA color.
Definition Alpha.hpp:11
Base class for drawable objects with a position and a rectangle size.
Definition Drawable.hpp:12
float getWidth() const
Returns the width in screen coordinates.
float getHeight() const
Returns the height in screen coordinates.
Helper class which calls a function when being destroyed.
Definition Finally.hpp:22
Containing the pixel data of an image file.
Definition ImageData.hpp:13
3x3 matrix
Definition Mat3.hpp:18
Object representing a RGB color, new version of jngl::Color (which will be deprecated in the future)
Definition Rgb.hpp:15
Object representing a RGBA color.
Definition Rgba.hpp:22
Linked vertex and fragment shaders.
Fragment or vertex GLSL shader.
Definition Shader.hpp:12
While this object is alive, don't do any other draw calls. Should never outlive its Sprite.
Definition sprite.hpp:140
void draw(Mat3 modelview) const
Draws the Sprite which created this Batch centered using modelview.
Use this class to load a Sprite asynchronously.
Definition sprite.hpp:84
~Loader() noexcept
Blocks until the Sprite has been loaded.
Loader(std::string filename) noexcept
Starts a thread to load filename and returns instantly.
std::shared_ptr< Sprite > shared() const
Blocks until the Sprite has been loaded and returns a non-nullptr std::shared_ptr.
Higher-level representation of an image.
Definition sprite.hpp:25
void drawClipped(Vec2 start, Vec2 end) const
Draw a cutout of the sprite. drawClipped({0, 0}, {1, 1}) would draw it normally.
void drawMesh(Mat3 modelview, const std::vector< Vertex > &vertexes, const ShaderProgram *=nullptr) const
Draws a list of triangles with the sprite's texture on it, ignores the Sprite's position.
Batch batch(const ShaderProgram *shaderProgram=nullptr) const
Allows to draw the Sprite multiple times at different locations in an efficient way.
void draw() const override
Draws the Sprite, centered by default.
void drawScaled(float xfactor, float yfactor, const ShaderProgram *shaderProgram=nullptr) const
Draws the image scaled by xfactor and yfactor
std::shared_ptr< Finally > loader
Function which actually loads the sprite.
Definition sprite.hpp:233
void drawClipped(float xstart, float xend, float ystart, float yend) const
void drawMesh(const std::vector< Vertex > &vertexes, const ShaderProgram *=nullptr) const
Draws a list of triangles with the sprite's texture on it using the global modelview from jngl::model...
Sprite(const uint8_t *bytes, size_t width, size_t height)
The sprite data is stored as packed RGBA bytes in an array, where the size of the array needs to be c...
static const Shader & vertexShader()
Returns a reference to JNGL's default vertex shader used to draw textures.
void step() override
Does nothing.
Sprite(const ImageData &, double scale, std::optional< std::string_view > filename=std::nullopt)
Creates a Sprite from ImageData and scales it by scale.
Sprite(const std::string &filename, LoadType loadType=LoadType::NORMAL)
Two-dimensional vector.
Definition Vec2.hpp:36
JNGL's main namespace.
void scale(double factor)
Multiplies the global ModelView matrix by a scaling matrix.
Finally load(const std::string &filename)
Starts a thread to load filename and returns a Finally which will join it.
jngl::Mat3 modelview()
Returns a copy of the global ModelView matrix.