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| Sprite (const unsigned char *bytes, size_t width, size_t height) |
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| Sprite (const std::string &filename, LoadType loadType=LoadType::NORMAL) |
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void | step () override |
| Does nothing. More...
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void | draw () const override |
| Draws the Sprite, centered by default. More...
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void | draw (Mat3 modelview, const ShaderProgram *=nullptr) const |
| Draws the image centered using modelview. More...
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void | draw (const ShaderProgram *shaderProgram) const |
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void | drawScaled (float xfactor, float yfactor, const ShaderProgram *shaderProgram=nullptr) const |
| Draws the image scaled by xfactor and yfactor More...
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void | drawClipped (float xstart, float xend, float ystart, float yend) const |
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void | drawClipped (Vec2 start, Vec2 end) const |
| Draw a cutout of the sprite. drawClipped({0, 0}, {1, 1}) would draw it normally.
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void | drawMesh (const std::vector< Vertex > &vertexes, const ShaderProgram *=nullptr) const |
| Draws a list of triangles with the sprite's texture on it using the global modelview from jngl::modelview()
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void | drawMesh (Mat3 modelview, const std::vector< Vertex > &vertexes, const ShaderProgram *=nullptr) const |
| Draws a list of triangles with the sprite's texture on it, ignores the Sprite's position.
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void | setBytes (const unsigned char *) |
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| Drawable (const Drawable &)=default |
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Drawable & | operator= (const Drawable &)=default |
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| Drawable (Drawable &&)=default |
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Drawable & | operator= (Drawable &&)=default |
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virtual void | step ()=0 |
| Advance object's state. More...
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virtual void | draw () const =0 |
| Called when drawing a frame. More...
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virtual void | setPos (double x, double y) |
| Sets the position of the top-left of the Drawable.
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template<class Vect > |
void | setPos (Vect p) |
| Sets the position of the top-left of the Drawable. More...
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jngl::Vec2 | getCenter () const |
| Returns the position of the center of the Drawable.
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virtual void | setCenter (double x, double y) |
| Centers the Sprite at (x, y)
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template<class Vect > |
void | setCenter (Vect c) |
| Centers the Sprite at c (e.g. jngl::Vec2) More...
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double | getLeft () const |
| Returns the distance from the left side of the screen.
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void | setLeft (double x) |
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double | getTop () const |
| Returns the distance from the top of the screen.
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void | setTop (double y) |
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double | getRight () const |
| Returns the distance from the right side of the screen.
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void | setRight (double x) |
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double | getBottom () const |
| Returns the distance from the bottom of the screen.
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void | setBottom (double y) |
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double | getX () const |
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void | setX (double) |
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double | getY () const |
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void | setY (double) |
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Vec2 | getSize () const |
| Returns {width, height} in screen coordinates.
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float | getWidth () const |
| Returns the width in screen coordinates.
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float | getHeight () const |
| Returns the height in screen coordinates.
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void | drawBoundingBox () const |
| Draws a red box around the Drawable.
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bool | contains (jngl::Vec2 point) const |
| Returns whether point is inside the bounding box.
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Higher-level representation of an image.
Definition at line 23 of file sprite.hpp.