Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NjnglJNGL's main namespace
 CAppThere can only be one instance of this class which should be created before the window is shown
 CColorObject representing a RGB color
 CControllerObject representing one Gamepad controller
 CDrawableBase class for drawable objects with a position and a rectangle size
 CFinallyHelper class which calls a function when being destroyed
 CFontFont loaded from a TTF or OTF file
 CFrameBufferImage framebuffer object which can be rendered on
 CContextLifetime object when the FrameBuffer is in use
 CJobBackground job which stays part of the main loop independent of the active jngl::Work
 CShaderFragment or vertex GLSL shader
 CShaderProgramLinked vertex and fragment shaders
 CContextLifetime object when the ShaderProgram is in use
 CSpriteHigher-level representation of an image
 CTextRectangle shaped text block
 CVec2Two-dimensional vector
 CVertexPosition and texture coordinates
 CVideoOgg Theory video file
 CWorkActive state of the game, e.g. a menu or the game itself