Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NjnglJNGL's main namespace
 CAppThere can only be one instance of this class which should be created before the window is shown
 CColorObject representing a RGB color
 CControllerObject representing one Gamepad controller
 CDrawableBase class for drawable objects with a position and a rectangle size
 CFinallyHelper class which calls a function when being destroyed
 CFontFont loaded from a TTF or OTF file
 CFrameBufferImage framebuffer object which can be rendered on
 CJobBackground job which stays part of the main loop independent of the active jngl::Work
 CShaderFragment or vertex GLSL shader
 CShaderProgramLinked vertex and fragment shaders
 CContextLifetime object when the ShaderProgram is in use
 CSpriteHigher-level representation of an image
 CTextRectangle shaped text block
 CVec2Two-dimensional vector
 CVertexPosition and texture coordinates
 CVideoOgg Theory video file
 CWorkActive state of the game, e.g. a menu or the game itself