JNGL
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NjnglJNGL's main namespace
 CAppThere can only be one instance of this class which should be created before the window is shown
 CAppParametersParameters used to initialize the main window
 CColorObject representing a RGB color
 CContainer
 CControllerObject representing one Gamepad controller
 CDrawableBase class for drawable objects with a position and a rectangle size
 CEffect
 CExecutor
 CFinallyHelper class which calls a function when being destroyed
 CFontFont loaded from a TTF or OTF file
 CFrameBufferImage framebuffer object which can be rendered on
 CContextLifetime object when the FrameBuffer is in use
 CJobBackground job which stays part of the main loop independent of the active jngl::Work
 CLabel
 CShaderFragment or vertex GLSL shader
 CShaderProgramLinked vertex and fragment shaders
 CContextLifetime object when the ShaderProgram is in use
 CSoundFileSound loaded from an OGG file
 CSpriteHigher-level representation of an image
 CTextRectangle shaped text block
 CTextLineRectangle shaped text (in contrast to jngl::Text this only represents one line)
 CVec2Two-dimensional vector
 CVertexPosition and texture coordinates
 CVideoOgg Theory video file
 CWidget
 CWorkActive state of the game, e.g. a menu or the game itself
 CZoom